Ju Jutsu is the unarmed component of Samurai arts although it is hard to separate this out as much of the movements are prevailant through all the subjects and techniques. On the Battlefield Ju-Jutsu enhanced your weapons attacks allowing you to kick and strike when weapons were locked against each other as well as being used when you lost your weapon. Off the battlefield Ju-Jutsu is designed to buy time to escape from the attack and therefore the more severe a technique the more time one will gain. Avoidance of the situation altogether if an option should however be the first choice and may involve swallowing ones pride and ego or using other means to end a fight. However once an attack is inevitable it is important to take control of the situation and this may include taking the initiative once the start of an attack has become evident. Ju Jutsu is not used in all out attacks as this unbalances the situation and leaves you open to counter whilst also balancing the situation in your opponents favour.
BREAK FALLS AND ROLLS
Break rolls and falls are generally looked at as being to reduce the damage received from a throw, but the syllabus covers many more applications of such body movements. These can take the person away from danger and allow them to move into new areas whilst avoiding an attack. These are also for avoiding and going around and over various objects that may block ones path
PLANES OF ATTACK
Old Koryu arts have withstood the test of time and been battlefield tested handing down the techniques from survivors of these events and improving them further from their experiences. There are only so many planes of attack and so no matter what the weapon (unarmed, sticks, knives) all attacks have to fit within these ranges of motion.
Unlike many arts we tend not to stand in postures or stances, but move through these at transitional phases. When you change stance you must change your attitude and vice versa so that your body truly reflects your intent. Stances should be low early on in training to strengthen the legs which provides swift fast body movement in the advanced techniques.
KNEELING AND BOWING ETIQUETTE
This should be done correctly at the start and end of every lesson as well as when entering and leaving the dojo and to other students. Etiquette sometimes seems over complex but teaches many essential concepts such as owning the space and centreline as well as keeping the Maai or distance correct with your opponent. Zanshin (awareness) during techniques is also extended into the etiquette stage so that you can deal with post traumatic battle stress as well training you not to drop your guard and awareness too early in case of further attack.
Ju-Jutsu tends not to have blocks in the everyday sense of the word, but more strikes that happen to block and parry which provides many additional benefits such as off balancing your opponent, damaging the attacking limb, moving the opponent into a worse position and nullifying the attack.
Strikes are with the hands and arms as well as the body and should be relaxed, but with power and focus. Students are encouraged to improve their intent by trying to hit your partner which develops a positive learning spiral by speeding up and improving the blocker which then makes the attacker up his game further to make their strike succesful. The aim of this is to improve focus of the blocker and striker whilst concentrating intent.
There are many variations on kicking techniques which become very applicable when combined with various kicking movements. Each body movement when applied to kicks can add range or power to the technique. All of our kicking techniques are based on the older kicking systems and we tend not to use the snap type of kicking seen in more modern and competition arts.
Self defence moves are designed to provide an escape from a restraint or grappling attack. They make use of weaknesses in specific moves, but should always be applied after a strike to loosen the attack and provide a time window for escape.
It must be remembered that locks were invented to do damage and not for restraint. Using the 'principle of applying locks' these can be used for restraint, but due to the focus required on the one opponent it is recommended that locks are used as per their design which is to cause damage.
Throws are again slightly different in Ju-Jutsu than the view often seen and throws as finishing techniques in themselves and not merely to put someone on the floor to then continue the fight. A throw is therefore used to enable the floor to become a striking surface against the opponent.
Used as a long range throw combining into one technique balance breaking with a takedown. These are reliant on the opponent’s body weight and are useful as an overall combination or strategy with strikes and blocks that put the opponents weight in a
There are chokes and strangulations. Chokes work on blocking the air supply and therefore subdue someone quietly although these do take longer to take effect than strangulations. Strangulations work on halting the blood supply to the brain and bring unconsciousness quickly. These are applied very quickly and sharply in a striking fashion so as to shock your opponent, off balance them and put them in a safe position to reduce any counter attack.